Please note that 'DeusX3' is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. It means that any reverse engineering, decompilation, disassembly or stuff like that, is strictly prohibited. If you disobey, you lamer have been warned: it's illegal and I hate you.

Did you enjoy the nice animation ?
Well it's not really an "animation" it's rather a realtime "simulation" ...
Here are some details about "Deus X3" :

I use C, Pascal, ADA, C++, (Sys-)RPL, Java, Assembly (x86, 68k, HP48) languages... and others.
I'm mostly interested in making graphic software and demos on PC and HP48g/gx pocket calculators.

If you're interested in this demo, you should know I've made a lot of others.
Just contact me if you've got questions !

Frequently Asked Questions (FAQ) on Deus X3 :

Question: "Why does it look and move better than most Java applets, in spite of the low resolution ?"

Answer: The main reason is that every pixel you see, is textured and receives shading from a light source. I spent much effort in lighting and texturing quality, and also in the color palette. Another reason for this, is that unlike most other 3d routines, Deus X3 is 100% resolution independant. This means that all operations, from object motion and projection to rasterization, are done with a very high precision (1/65536th pixel), just like high-end rendering solutions do... while most people just prefer to round coordinates to whole pixels, therefore losing the "perfectly smooth motion" impact !

Question: "Okay, it looks nice & smooth... but how can it be so goddamn FAST ? Given that image quality, it seems impossible to do !"

Answer: Yeah that's right.. That's just the reason why I made it ! I always spend much effort in optimizing my routines from the beginning (for example, unlike many people I use fixed-point arithmetic, which can be much faster than simpler floating-point.... and I never need to convert numbers back from floating-point !)

Question: "I got comments about your applet, and/or ideas to improve it !"

Answer: Cool ! I'm always interested ! Please e-mail me :-)

Question: "I'm interested in your 3d applet !"

Answer: Cool ! Me too... please e-mail me !

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