Did you enjoy the nice animation ?
Well it's not really an "animation" it's rather a realtime
"simulation" ...
Here are some details about "Deus X3" :
If you're interested in this demo, you should know I've
made a lot of others.
Just contact me if you've got questions !
Frequently Asked Questions (FAQ) on Deus X3 :
Question: "Why does it look and move better than most Java applets, in spite of the low resolution ?"
Answer: The main reason is that every pixel you see, is textured and receives shading from a light source. I spent much effort in lighting and texturing quality, and also in the color palette. Another reason for this, is that unlike most other 3d routines, Deus X3 is 100% resolution independant. This means that all operations, from object motion and projection to rasterization, are done with a very high precision (1/65536th pixel), just like high-end rendering solutions do... while most people just prefer to round coordinates to whole pixels, therefore losing the "perfectly smooth motion" impact !
Question: "Okay, it looks nice & smooth... but how can it be so goddamn FAST ? Given that image quality, it seems impossible to do !"
Answer: Yeah that's right.. That's just the reason why I made it ! I always spend much effort in optimizing my routines from the beginning (for example, unlike many people I use fixed-point arithmetic, which can be much faster than simpler floating-point.... and I never need to convert numbers back from floating-point !)
Question: "I got comments about your applet, and/or ideas to improve it !"
Answer: Cool ! I'm always interested ! Please e-mail me :-)
Question: "I'm interested in your 3d applet !"
Answer: Cool ! Me too... please e-mail me !